Core Events Client
Client-side core events and callbacks for BJJ Racing Core v7
This page covers the essential client-side core events for BJJ Racing Core v7. These events handle core player lifecycle and system initialization.
Core Player Events
Player Lifecycle Events
| Event | Parameters | Description |
|---|---|---|
bjj:client:playerLoaded | - | Player has completed loading and is ready |
bjj:client:playerUnloaded | - | Player is being unloaded (before disconnect) |
Example Usage:
-- Listen for player loaded
RegisterNetEvent('bjj:client:playerLoaded', function()
print('Player is fully loaded and ready for interactions')
-- Safe to access Core.getPlayerData() now
local Core = exports.bjj_racingcore:getCore()
local playerData = Core.getPlayerData()
if playerData then
print('Welcome back,', playerData.name)
print('Your MMR:', playerData.mmr)
print('Money:', playerData.money)
end
-- Initialize your custom systems here
TriggerEvent('myresource:initializePlayer', playerData)
end)
-- Listen for player unloaded
RegisterNetEvent('bjj:client:playerUnloaded', function()
print('Player is being unloaded')
-- Clean up your custom systems here
-- Save any temporary data
TriggerEvent('myresource:cleanupPlayer')
end)The bjj:client:playerLoaded event is the safest place to initialize player-dependent systems. All player data is guaranteed to be available at this point.
Always handle the bjj:client:playerUnloaded event to properly clean up your systems before the player disconnects.
Use the event-based pattern rather than polling for better performance and reliability. The core system will trigger these events at the appropriate times.